Friday, November 22, 2013
Week #10
this week i completed much of the fundamental game essence that i have been building up to. i'm building up to a playable version that is more than just jumping around an open level. i have implemented an actual point system to the game to add some point to the game. i still ave to implement an antagonist to the game, however this is not my main focus at the moment.
Friday, November 15, 2013
Week #9
this week i spent most of my time perfecting the scene i have been working on for the past couple weeks. after i got this scene down i continued my work on animating and ended up finishing all of my planned animations for the player and now i have started on the animations for dynamic things in the level such as moving objects and enemies. i am still brainstorming on what some of these dynamic objects and entities should be and have been mainly working on thumbnails for some of these characters.
Friday, November 8, 2013
Week #8
This week when i went to test what i have so far i realized that i have no objective or real point to the game besides jumping around a few blocks. After realizing this pointlessness of the game i decided now would be a good time to begin creating objectives, enemies, and other dynamic features. through out the week i focused on adding an objective(such as coins in Mario) and so far have come up with dynamic gems that must be gathered for points(currently the only way to obtain points, this is subject to change). i have come up with some basic totally original gem models such as diamonds, emeralds, and rubies.
Friday, November 1, 2013
week 7
this week i attempted to get a video recording of actual game play however did not create the scene correctly. after my failed attempt i have been looking into how to correctly set up the scene and i have been working on this through out the week. i am close to finishing the scene correctly and should have a video to go with the next blog post.
Friday, October 25, 2013
Week #6
this week i got back to animating he player model. i added a walking animation that is nine frames in total. this is the only thing i was able to do due to the small amount of time i have to work on this. however i am also currently working on testing the first scene(basically a level) to see if i have down the platforms correctly. i will hopefully be able to put up footage of this test in my next blog post if all goes as planned.
Friday, October 18, 2013
Week #5
This week i finished the running animation of the player model which ended up being seven frames in total. After the time consuming and tedious work of designing animations I decided i would take a break from animating and start on the design for the blocks of the game. The blocks are basically the floors, ceilings, and any other solid item of the level. So far i have made my basic blocks that will be used in most of the levels and i have started brainstorming on some other more unique blocks that will be implemented in only a select few levels. After i come up with a few ideas i will begin designing them and then get back to the chore of animating.
Friday, October 11, 2013
week #4
After sorting out most of my technical difficulties i found the software i will be using, which is called Stencyl. this is a free software that allows you to make any type of app from scratch, but takes care of the majority of complex C++ programming. With my software sorted out i started designing the player model(what one will play as in the game) and started do frame by frame animations for said character. so far i have an idle stance and the first half of a running animation which is three frames so far. this concludes everything i have accomplished in the past week.
Thursday, October 3, 2013
Week #2
For my second week of this project I decided I will make a game. Im still brainstorming on the content of the game but that is the least of my concerns. I still need to figure out how im going to create the game, and that is what I am currently working on.
week #3
this week has not been very productive for my 20% time. On top of homework and my job i spent most of the time on my PC troubleshooting. I have been having some technical difficulties lately and it seems to be a very oddball case because no one seems to know this problem. however i just had a breakthrough with what the problem most likely is on Wednesday and will be fixing it later Thursday night. after this i will be back on topic of my game.
Friday, September 20, 2013
Week #1
As of Friday 9/20/13 i have not started on the actual programming of the app or even decided on an idea but instead i focused on how i am actually going to develop the app. I have been looking into various software but so far none have been to appealing. With this said i may need to look into independent creation.
My 20% Time
My 20% time is to create an app/program. I chose this because i am aspiring to become a programmer and an app seems to be the only thing in said field to not require years of study and practice. I currently am not decided on a topic of the app, however i don't want to rush to a decision for this could easily lead to regret of choice. As of now my ideas have been restricted to basic necessity apps such as calender, notepad, and organization apps. I do not want to limit myself to these few ideas and have also thought of an entertainment app such as a game or a music app.
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