Friday, November 8, 2013
Week #8
This week when i went to test what i have so far i realized that i have no objective or real point to the game besides jumping around a few blocks. After realizing this pointlessness of the game i decided now would be a good time to begin creating objectives, enemies, and other dynamic features. through out the week i focused on adding an objective(such as coins in Mario) and so far have come up with dynamic gems that must be gathered for points(currently the only way to obtain points, this is subject to change). i have come up with some basic totally original gem models such as diamonds, emeralds, and rubies.
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