Friday, November 22, 2013
Week #10
this week i completed much of the fundamental game essence that i have been building up to. i'm building up to a playable version that is more than just jumping around an open level. i have implemented an actual point system to the game to add some point to the game. i still ave to implement an antagonist to the game, however this is not my main focus at the moment.
Friday, November 15, 2013
Week #9
this week i spent most of my time perfecting the scene i have been working on for the past couple weeks. after i got this scene down i continued my work on animating and ended up finishing all of my planned animations for the player and now i have started on the animations for dynamic things in the level such as moving objects and enemies. i am still brainstorming on what some of these dynamic objects and entities should be and have been mainly working on thumbnails for some of these characters.
Friday, November 8, 2013
Week #8
This week when i went to test what i have so far i realized that i have no objective or real point to the game besides jumping around a few blocks. After realizing this pointlessness of the game i decided now would be a good time to begin creating objectives, enemies, and other dynamic features. through out the week i focused on adding an objective(such as coins in Mario) and so far have come up with dynamic gems that must be gathered for points(currently the only way to obtain points, this is subject to change). i have come up with some basic totally original gem models such as diamonds, emeralds, and rubies.
Friday, November 1, 2013
week 7
this week i attempted to get a video recording of actual game play however did not create the scene correctly. after my failed attempt i have been looking into how to correctly set up the scene and i have been working on this through out the week. i am close to finishing the scene correctly and should have a video to go with the next blog post.
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